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"What are you trying to prove?" asks Chloe, one of his female companions in the game.
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Like modern Bond films that are no longer able to bear the weight of James' unquestionable confidence in himself, his mission and his country, Uncharted 3 pokes holes in Nathan's unflinching belief in his own ability. What is this experience about? Uncharted 3 answers this question surprisingly succinctly as it presents an intelligent, if flawed, study of its infallible hero Nathan Drake. It's an approach that leads to an unusual question not asked often enough about videogames. It leans on both interactive and non-interactive moments to engage the player, rather than focusing on the former at the expense of the latter.Īlthough this muddying of the videogame waters with cinematic ambitions limits what Uncharted might have been in purely gaming terms, such is the commitment to the idea by developer Naughty Dog that the result is an interactive experience that offers more emotional engagement than we expect from a videogame. This creates a game that is as enjoyable to watch as it is to play, something that makes Uncharted 3 stand out from its peers. What you might not expect is that the scenes that appear between the action are fully acted in front of a blue-screen stage as if for a film.
Uncharted 3 game developers plot holes full#
It's visually impressive, has a full orchestral soundtrack and needs a high degree of skill (and a good 15 hours) to finish it. In the videogame world this is pretty standard stuff.
Uncharted 3 game developers plot holes series#
Uncharted 3 is the third in a series of games that follow an Indiana Jones style protagonist as he shoots, climbs and fisticuffs his way through all sorts of distant (and not so distant) locations to stop a variety of evil villains each of whom want to use magical artefacts to rule the world. What results is a game that is about more than shooting, clambering and saving the world. Uncharted 3 Drake's Deception folds this premise back on itself in an effort to combine storytelling and action. They prefer to engage heart and mind with agency and interaction. Videogames aren't famous for telling stories.